The Abyss
The Abyss is an exciting, challenging top-down shooter where players fight hordes of sea monsters in a watery abyss. Made in the Unity 2D engine, the bullet hell is non-stop action for the player that must survive by upgrading their torpedoes and blowing away hordes of enemies with their devastating laser. Don't forget about the side crabs!
Project Length: 2 months Team Size: 6 developers Engine: Unity 2D Weekly Man Hours: Average 15 per person |
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Role - Producer
- Bridged communication between the team and the product owner
- Conducted performance evaluations
- Removed team blockers
- Mitigated major team risks
- Checked tasks against plan
- Created test plan and manage testing sessions
- Advised team on game development
- Directed team members when needed
- Maintained team’s overall wellness
- Reinforced agile methodologies
- Managed outsourced team members
- Updated and finalized planning documents: GDD, ADP, ADB, Product Backlog, Sprint Backlogs, and Sprint Retrospectives
Production Documentation
Mini Post-Mortem
What Went Right |
What Went Wrong |
What We Learned |
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Trailer
The Abyss Gameplay Trailer from Matt Worrell on Vimeo.