Contact
Matt Worrell
  • Resume
  • Games
    • Predator: Hunting Grounds
    • Dreadnought
    • RiME
    • Inua
    • Gravitas
    • EscarGO!
    • SuperCrush
    • The Abyss
    • Heart of the Incendium
  • Industry Experience
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Heart of the Incendium

Heart of the Incendium is a platforming game made in the Unity 2D engine. The game places the player in the role of Syberia, a winter witch who is trying to obtain more power by acquiring the Dragon’s Heart, a magical treasure located at the top of the Incendium. The game is unique in the fact that the player has ice abilities that allow her to freeze enemies and turn them into frozen platforms, which the player can use to reach previously inaccessible places and solve puzzles. Heart of The Incendium allows players to feel the satisfaction of building their own path to victory!

Project Length: 2 months 
Team Size: 6 developers
Engine: Unity 2D
Weekly Man Hours: Average 15 per person

Role - Producer

  • Support team members and provide direction when needed
  • Work with Publisher to determine milestone requirements, and manage expectations
  • Remove team blockers 
  •  Mitigate major team risks
  •  Check tasks against plan
  • Create test plan and manage testing sessions
  • Advise team on game development
  • Maintain team’s overall wellness 
  • Reinforce agile methodologies
  • Update and finalize planning documents: GDD, ADP, ADB, Product Backlog, Sprint Backlogs, and Sprint Retrospectives

Production Documentation

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Game Design Document
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Asset Development Plan
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Kleenex Report

Mini Post-Mortem

What Went Right

  • Use of Flowdock and Trello helped team communication
  • Seeking advice from upperclassmen improved design 
  • Artists overcame different drawing styles through tasks division

What Went Wrong

  • The team did not find gameplay early enough in production
  • Team spent more time documenting the game than needed
  • Responded too literally to feedback instead of realizing the underlying issues of the feedback

What We Learned

  • Good process, team culture, and documentation make new team member integration smooth
  • Fix bugs as soon as possible 
  • It is better to work smarter than harder when creating game assets 

Trailer

Heart of the Incendium Trailer from Matt Worrell on Vimeo.

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