Inua
Inua is a first-person 3D single-player action puzzler in which players use ice and fire to manipulate their environment, utilize combative enemies in creative ways, and progress through an ancient temple.
Inua won Best Visual Quality at the Intel University Games Showcase at GDC 2016! See more about the event and the other competitors following this link Project Length: 6 months Team Size: 14 developers Engine: Unreal Engine 4 Weekly Man Hours: 21 per person |
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Roles and Responsiblities
Producer
- Managed project through agile development using scrum and product backlog tool
- Communicated milestone scope using sprint burndowns and task tracking
- Contracted music composition using third party composer
- Wrote and co-wrote project documents including product backlog, asset development plan, game design document, asset database, technical design document, and art style guide
- Facilitated daily team and leads meeting to ensure project scope and unified vision
- Mitigated project risk through dependency schedules and risk assessment plans
- Facilitated weekly playtest to ensure conveyance of puzzle design
Production Documentation
Mini Post-Mortem
What Went Right |
What Went Wrong |
What We Learned |
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